Tag Archives: twin linked

A tussle with Tesla

The recent reboot of necrons has injected some new ideas into the 40k meta, and players are trying out various combos and builds from the new codex. The new rules introduce some new mechanics, and regular reader Rowan Sheridan has asked for some insight into Tesla weapons.

Let’s kick things off with a question (actually TWO questions):

A nasty necron immortal is firing his Tesla Carbine at a horde of terrifying Tyranids. As he aims, he gets blasted by Paroxysm making him BS1, how does this affect his odds of getting the bonus Tesla hits?
What if his carbine was twin linked due to the Targeting Relay of a Triarch Stalker?


A Tesla weapon gets you three hits on a to hit roll of a six, and so we can quickly get an answer for the first element of our discussion. The BS of the firer of a Tesla Carbine is irrelevant for the purposes of the bonus hits, you always have a one in six (16.67%) chance of rolling a six. Obviously with higher BS you’ll miss less and will therefore always come out better on average in terms of regular hits (just not in terms of bonus hits).

So first portion of the discussion done, bonus hits are a straight 6 on a dice roll, so your BS is irrelevant and your odds are 16.67%. But, what about the second part of the question – Twin Linked Tesla? This is where it gets interesting…

The twin linked rule only allows you to reroll misses, and low BS means more misses, and therefore you are more likely to get a second chance at rolling a 6. The unmolested necron has a BS of 4, has a 16.67% chance of getting a six first time, and a 33% chance of getting a reroll (i.e. missing the first shot). The necron suffering from Paroxysm has a 16.67% chance of getting a six first time, and an 83.33% chance of getting a reroll (i.e. missing the first shot). Lets take a closer look at those odds:

  • BS4 chances of getting bonus hits: 16.67%
  • BS1 chances of getting bonus hits:16.67%
  • BS4 Twin Linked chances of getting bonus hits: 22.22%
  • BS1 Twin Linked chances of getting bonus hits: 30.56%

That’s right, a paroxysm affected necron has a significantly improved chance of getting Tesla bonus hits when his weapon is twin linked. In fact the odds smoothly reduce as BS goes up (for twin linked weapons):

  • BS1: 30.56%
  • BS2: 27.78%
  • BS3: 25%
  • BS4: 22.22%
  • BS5: 19.44%

Now as interesting as this may be, we can’t ignore the fact that at BS1 he’s simply going to miss more often – is the additional probability of the Tesla bonus good enough to mitigate his lousy aim? How about a graph of the total number of hits (regular + bonus) we would expect (on average) per hit roll made?

The graph shows the expected number of hits for BS values from 1 to 5 for a ‘Basic’ (i.e. non Twin Linked, non Tesla) weapon, a Tesla weapon, and a Twin Linked (TL) Tesla weapon.

As you can see for increasing BS you expect more hits, so the Tesla game mechanic hasn’t done anything too strange. In non twin linked Tesla the bonus improves all BS equally, and for twin linked it improves weak BS more noticeably.

If GW had set the Tesla bonus hits at higher level then you really would start to get strange effects. Non-twin linked Tesla would almost negate any difference between BS values, and for Twin linked Tesla low BS could be for better than high! Thankfully that’s not the case.

That’s all a bit theoretical, but Rowan’s actual question was more specific to the Tesla Destructor, which is four twin linked shots of tesla.

Because of the Tesla effect, these 4 shots can get from 0 to 12 hits, but the odds are very much unlike any other 40k mechanic. To show what I’m talking about, here’s a graph of the results of 4 Tesla shots at BS4, Twin Linked and Non-Twin Linked:

If you recall my article on 2d6 we saw a spike on the 7 result because the largest number of possible combinations added up to 7. We see a similar but more complex action here where certain results peak as there are more ways for that exact number of hits to occur (as an interesting quirk, it’s impossible for the 4 shots to produce a result of 11 hits). The key difference between the TL and non TL results is that TL gets better odds of the bonus hits and so the combinations that need those ‘3s’ get amplified (and the improved hit rate that makes TL generally useful also shifts the curve to the right).

Interesting graph, but how about I boil it down to a straight comparison?

  • 4 Tesla shots at BS4 gets an average of 4 hits
  • 4 Twin linked Tesla shots at BS4 gets an average of 5.33 hits

And if you think that’s good – I haven’t included Arcing in this analysis!

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Cut the BS

My last analysis on rerolls brought up a couple of questions from the audience, with comments mainly focusing on Ballistic Skill.  One in particular about the merits of the Vindicare assassin got me thinking about the how to evaluate shooting ability.  In line with my usual form, here’s a question:

A lowly guardsman stands in the open, he faces on one side, the mighty Eldar Phoenix Lord Fuegan Burning Lance (BS7) and on the other side Krazy Kullen (BS4) the weapon operator on a Chaos Rhino.  Fuegan’s melta weapon is obviously more potent than Kevin’s twin-linked bolter.  But who is more likely to miss?

Crazy Kevin

So my earlier treatise on rerolls only considered ‘normal’ rerolls where whatever you needed to get the first time was the same for the reroll.  Cunning commenter Caolan pointed out that at very high BS the shooter gets a reroll on a miss, but it’s not the same as the initial roll.  So a BS of 6 gets you a hit on a 2+, and  a 6+ reroll if you miss; BS7 gets the same 2+ to hit, with a 5+ reroll on a miss; BS8 is 2+ 4+; BS9 is 2+ 3+; and finally BS10 is 2+ 2+.

Rather than running the numbers in this post, have a look at my response to his comment at the bottom of this post.  But where I took it a step further this time is to calculate the odds to hit for BS1 to BS10 and for BS1 to BS5 with rerolls.  This gives us an interesting ranking of the relative accuracy of the BS values, and the impact of rerolls.  I’ve highlighted the rerolls in green to set them apart from the regular BS values.  The dark blue is the additional accuracy provided by the reroll (so under the dark blue is the basic odds to hit, the dark blue is the reroll, and the whole bar is the total accuracy).

Lo and behold the answer to our starting question appears before our very eyes.  It turns out that Eldar Phoenix Lords at BS7, are only as accurate as Chaos Rhinos with BS4 twin-linked bolters.  They are equally accurate. Who knew that Krazy Kullen was such a marksman?

What really comes through for me is how good BS4 rerolls are.  I’m known to have a fondness for Obliterators, and with twin-linked plasma AND melta at BS4 you can really see why.  More generally we can see that a reroll is better than a 1 point improvement (or more!) in BS for all cases except BS1 – but I think that’s a fairly well known thing already.

That said, you now have the definitive list from BS10 to 1 with rerolls, use it well my friends.


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