Tag Archives: warpcon


This weekend saw one of Ireland’s biggest 40k tournaments run in Cork. It was my first time attending Warpcon, and coincidentally my first time competing at the new 1850 limit.  Strangely enough, I noticed that Cork airport has a very 40k appropriate three letter IATA Code:

As I mentioned previously I’ve done some head scratching as to how best to bump my 1750 list up to 1850. This time I went with a multimelta armed chaos dreadnought.   So my final list was as follows:

HQ1: Daemon Prince Mark of Slaanesh Wings Lash of Submission [155 Pts]
Elite1: 3 terminators 3x Combi-melta [105 Pts] in Transport 1
Elite2: 3 terminators 3x Combi-plasma [105 Pts] in Transport 2
Elite3: 1 Chaos Dreadnought, with Multimelta [100]
Troop1: 5 chaos marines  [75 Pts]
Troop2: 5 chaos marines  [75 Pts]
Troop3: 5 chaos marines, Icon of Chaos Glory [85 Pts] in Transport 3
Heavy1: 3 Obliterators [225 Pts]
Heavy2: 3 Obliterators [225 Pts]
Heavy3: 3 Obliterators [225 Pts]
Transport1 : Landraider [220 Pts] Carries Elite1
Transport2 : Landraider [220 Pts] Carries Elite2
Transport3 : Rhino [35 Pts] Carries Troop3


MISSION Primary Seize Ground, Secondary Capture and Control, Pitched Battle Deployment

My first game was against Mark and his Dark Eldar army.

Mark had a really interesting mixed dark eldar force – Wyches, Raiders, Beasts, Talos, Venom, Ravager, Warriors, Wracks, Hellions, Incubi and more.  A good set of turn two deepstrikes let me do some serious damage to his force, but we were pretty evenly matched until turn 5.  In one turn I managed to contest the two primary objectives he had been holding, and flush him off his home objective while holding one of the primaries and my home.  The very end of the game was pretty epic: it’s looking like a 14-6 to me, after movement I’m about 6″ away from the objective that he’s holding – I roll for a run with the one squad in range, the six comes up and the 14-6 becomes 18-2.  Game ends



MISSION Primary Capture and Control, Secondary KillPoints, Spearhead Deployment

Next up was against Dave and his Blood Angels army.

Blood Angels are a fast and dangerous army.  Dave had Death Company, Astaroth and a Libby Dread in a Raven; Assault Terminators in a Redeemer, a Speeder, and two squads (one in a pod, and one in a Rhino).

I had first turn, and set up my Raider and Oblits with good fire lanes across the whole table.  I was able to shoot up all his transports while they were still far away, thus giving me the opportunity to use my firepower against him for the whole game and avoid getting into assaults.  Without mobility, Dave had a tough time of it, but was a great opponent.  The game went the full 7 turns, and I held my objective, had managed to sneak a rhino onto his, and was comfortably ahead on KPs.



MISSION Primary KillPoints, Secondary Capture and Control, Dawn of War Deployment

Last game of the day was against Rowan and his Clockwork Necron army.

This was my first game against the new Necrons, and Rowan had heeded my advice and had brought plenty of Tesla.  He had also taken lots of tricksy stuff – so I faced THREE turns of nightfighting, and thanks to Anrakyr the Traveller my own Landraider started shooting my Oblits.  But the really dangerous bit of the list was the wraiths.  They were jumppacking, rending, 2 wound, stormshield carrying death machines.

I killed most of Rowans skimmers but just bounced off those wraiths.  Rowan played really well, and I learned a lot about the sneaky tricks of the new codex. I must say necrons are really interesting, and I’m going to have to do some heavy thinking on how I can best take them on…

Ended the day on a loss – needed to get back into the fight in the morning!



MISSION Primary Seize Ground, Secondary KillPoints, Spearhead Deployment

My first game was against Burkhardt and his incredibly painted Blood Angels army.

Burkhardt had first turn, and deployed his whole army (bar his sanguinary guard and honour guard) on the left flank.  As with all BA opponents, I needed to keep him away and get some solid shooting in before any of his units reached my lines.  So I deployed a refuse flank, with just my 2 landraiders and one squad of obliterators in the far right corner.  Off to a good start.

Turn 1 his two lascannons manage to immobilise and stun one raider, and I have to go to ground for my oblit squad to weather the hail of bloodstrike missiles.  So turn one I have just one raider to shoot back with, and he fails to scratch the raven.

Turn 2 his honour guard (with melta guns), and sang guard (with inferno pistols) DoA next to the undamaged raider, but not close enough for 2d6 pen.  Not that that mattered since he glanced it and rolled a 6, with the AP1 bumping that up to Destroyed Wrecked.  😦 My turn 2 my melta terminators roll a 10 for scatter and mishap (these things happen).  My oblits drop down with clear LOS to his honour guard, and roll an 11 for scatter putting them 0.5 inches off the table. 😦   On the plus side my remaining 6 oblits down his raven which had boosted towards my lines.  In a true combined arms fashion, my plasma terminators did manage to mess up the terminators that popped out of the raven, but didn’t manage to finish off the unit.  Unfortunately his blood talon dread was eyeing them up with glee…

Turn 3 his sang guard assault my oblits, whittling them down.  His honour guard just hang about having fluffed their difficult terrain.  His lasback and autolas pred popped the remaining oblit squad – three shots, three kills.  😦   As expected, the blood talon dread devoured the terminators.  My turn 3,  I move up my marines towards objectives, and make a really stupid mistake: I forgot to shoot with my immobilised Land Raider.   The daemon prince takes on the honour guard (and fails to kill anything!).  😦   The chaos dread rushes in and assaults the sang guard but does no damage, but he’ll grind them down – right?

Turn 4 he blows up my last Land Raider with his autolas pred, and his two razorbacks take up objective holding positions.  His Blood Talon Dread jumps into the Daemon Prince combat, but luckily I chop him down before he gets a chance to strike and   My turn 4  my Dread finishes off the last Sang Guard but the sang guard have popped the last oblit.

Turn 5 he bolts forward with his death company towards my right flank objective.  He holds two, I hold one, and the right flank is contested.  My turn 5 the dread lumbers towards the death company, but with only a two for difficult terrain meant I wasn’t able to close the gap.  So I piled him in to the daemon prince/honour guard fight and wiped his squad.  Now I need another turn to claw back that draw! Game ends




MISSION Primary KillPoints, Secondary Seize Ground, Pitched Battle Deployment

My last game was against Loyd and his Dark Angel army.

Loyd’s army was exactly the mix of light mech and walking marines that my list excels against, and after my harrowing loss in the last round I was looking for blood.  I seize the initiative, and do some damage to his tanks.  Lash + plasma terminators + oblits whittle down his assault squad and Belial’s squad.  Meltacides kill his dreadnought and mop up two of his scoring units in assault.  Land raiders tear up his vehicles.  By turn 5 he has two models left – one more turn needed to get the 20-0!  But game ends


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