Flyers in general, and necron flyers in particular, have really got many players worried and/or frustrated.
Nevertheless, a crucial weakness of pure flyer lists is the requirement to have units on the board at the end of every game turn. If the vast majority of the armies points are in flyers that can’t come in until turn 2, then killing the few ground units they have in turn 1 gets you an auto win before a single flyer enters play.
However, wiping even just a handful of units in turn one is not an easy task; especially so if your opponent is hiding them well. So far, some Daemons lists have excelled at this, since half the army deepstrikes in on turn 1 and can focus in on the enemy’s hiding spots.
What I’ve been pondering, is how an Imperial Guard army might achieve that difficult turn 1 wipeout. I think the key to this is captured in the quote:
Infantry win firefights. Tanks win battles. Artillery win wars.
The plethora of excellent artillery choices lets you drop devastating pie plates from afar, and even on units that you can’t see – thanks to indirect fire.
The inclusion of Gunnery Sergeant Harker lets you infiltrate a veteran squad, which can be placed with the right firepower to mop up the remains of a unit post-bombardment.
In case it doesn’t go to plan, I’ve included 3 vendettas to take on flyers that do make it in to play, and a Master of the Fleet to slow down the rate at which those flyers come into play.
So here’s the list:
HQ – 80
Company Command Squad (80)
Company Commander; Master of the Fleet.
Troops – 445
Veteran Squad (150)
Gunnery Sergeant Harker; 3× grenade launcher; Veteran Weapons Team (heavy bolter).
Platoon Command Squad (295)
Platoon Commander; Heavy Weapons Team (autocannon).
• Infantry Squad: +1 Sergeant.
• Infantry Squad: +1 Sergeant; krak grenades.
• Heavy Weapon Squad: 3× autocannon.
• Heavy Weapon Squad: 3× autocannon.
Fast Attack – 420
1 Vendetta Gunship (140)
sponson heavy bolters.
1 Vendetta Gunship (140)
sponson heavy bolters.
1 Vendetta Gunship (140)
sponson heavy bolters.
Heavy Support – 805
1 Ordnance Battery (420)
• Colossus
• Colossus
• Colossus
Manticore Rocket Launcher (160)
1 Ordnance Battery (225)
• Griffon
• Griffon
• Griffon
Detachment: Fortifications
Other – 100
Aegis Defence Lines (100)
Quad Gun.
1,850 points
As an added bonus, I think it will scare horde infantry lists; which are also gaining popularity in the tournament scene.
November 28th, 2012 at 6:22 pm
Colossus Battery: 420 points
Manticore: 160 points
Griffon Battery: 225
A single bit of ruin where a model can hide out of LOS under a roof: Priceless
November 29th, 2012 at 1:54 am
I did think about that – but given that the ETC seems to have no ruins…
Outside of that, the only thing I could think of is Daemons allies to get the Masque to move them
July 19th, 2013 at 7:26 pm
What do you use for your colossus model?